This is the web-site of Simon Burley. I write and self-publish tabletop roleplaying games as a hobby - on non-profitmaking basis. I am still probably best known for the game GOLDEN HEROES - a British Superhero Roleplaying game - which I created and co-authored back on the 1980's. It was published - at the time - by Games Workshop and is still fondly remembered by many people.

I currently publish a range of tabletop RPGs and related products and tour games conventions across the country demonstrating them.
You'll find more details on these stories on the NEWS page.

Saturday 7th and Sunday 8th February

I've run some demonstration games of all three CODE books at the London Anime and Gaming Convention. This is not a natural home for table top role-playing games but I was working with a great group of lads and - between us - we managed to hustle loads of newcomers into trying RPGs. Because of the format of the convention, I was asked to run one hour demonstrations of my games - to allow players to fit the games in between seminars and other events. I was able to do this by using prepared characters and very short term scenarios - SUPERHEROES AND DINOSAURS for THE COMICS CODE (with thanks to Matt West), THE APOCALYPSE ARTEFACT for the THE CODE OF THE SPACELANES (basically Star Trek's THE DOOMSDAY MACHINE episode) and a mad Prussian vivisectionist under St Paul's Cathedral forTHE CODE OF STEAM AND STEEL.

These short form games ran well, and there seems to be a particular interest in the for coming THE CODE OF STEAM AND STEEL.

Sunday 1st February

I've submitted details of a Squadron UK tournament I intend to run at the UK Games Expo in May. Details will be on the web-site soon. It's you chance to get a Superhero of your design into an official Squadron UK product and - even - win that product when it's published.

Friday 30th January through to Sunday 1st February

I was at the CONCEPTION games convention at the Hoburne Naish holiday camp down in Dorset. This is one of the biggest and best game conventions in the country. If you ever have the opportunity to go, I highly recommend it.

This year was a classic. There was a lovely "vibe" throughout this seamlessly organised event. I ran all of my games but, in particular, got to test THE CODE OF THE SPACELANES with scenarios based upon Star Trek and Dr. Who. Both of them worked well. The "defeat to victory" moment in the Star Trek game was worthy of Kirk himself and The Dr Who storyline felt totally genuine.

17th January

I've just received my first proof copy of my THE CODE OF STEAM AND STEEL steampunk rules in the post. I must say it looks awesome. Got to do some fiddling with the cover and a final proof-read. Apart from that, everything looks full steam ahead!

16th January

THE CODE OF THE SPACELANES has just received a 5 star rating on the RPGNOW website!

4th January

Launch of the new web-site. Why? Well I simply haven't been maintaining the old one. I'm hoping this website will be more informative and informal than my old one. I also intend to keep it more up-to-date.

Friday 2nd - Sunday 4th January 2015

I've just attended STABCON. This is a friendly, smallish bi-annual Gaming convention in Stockport that's just had its 25th anniversary. I'm not sure if that's 25 years or 25 conventions (12 years) and been organised by the same people all that time. Well organised and quirky it benefits from being based in a run of the mill hotel which makes it the best value weekend of gaming there is.

I had an extremely successful weekend being able to referee 4 sessions of my games - two of my CODE OF THE SPACELANES games and the first two playtests of my CODE OF STEAM AND STEEL steampunk rules. The playtests went well with extremely positive feedback. I also received the completed front cover for the rulebook during the weekend - which is a work of beauty.

Thanks to the organisers, anyone I met and anyone I played with!